Carla Beecham

Artist and Level designer for Motus. Often found drawing in my spare time. Working on this game has allowed me to work with a new and interesting art style that I never thought to try before


Motus (Kinisi)

We are creating a 2D Mobile platform game, inspired by Greek gods. Gameplay revolves around users playing as one of 4 characters, each with unique abilities. Each level has branching paths with sections that can only be traversed by one character, encouraging multiple playthroughs with the different characters. Current planned characters are based around: Speed, Strength, Jumping and Time. Planned engine is Unity. A landing page will be created for the game containing promotional material and a link to the game.

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