Connor Smith

I’m Connor Smith, currently studying Computer Games Design on a placement year as a Research Team Member. I am responsible for the programming side and some of the more technical aspects of our projects. I try to acquire skills in as many areas as possible and so far this has led me to create pieces including a forensic team promotion video, 3d modelling, game audio, animations, scene lighting and the latest project, a recreation of unity’s default shader. My passion lies in programming and lighting so these roles have allowed me to advance my understanding of these areas and be able to test those skills in real world applications. 


Research Lab (Dr. Dino)

A team that strives to enhance the Computer Games Design course and support students in the School of Computing. We were picked based on our specialities, consistent level of work, and good teamwork.

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