Ryan Chapman

3D artist and Level designer for Motus, I have an interest in 3D modelling and Animation as well as texturing.

Team

Motus (Kinisi)

We are creating a 2D Mobile platform game, inspired by Greek gods. Gameplay revolves around users playing as one of 4 characters, each with unique abilities. Each level has branching paths with sections that can only be traversed by one character, encouraging multiple playthroughs with the different characters. Current planned characters are based around: Speed, Strength, Jumping and Time. Planned engine is Unity. A landing page will be created for the game containing promotional material and a link to the game.

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Team Roles