Austin Pinheiro

I am on a games design course however I also have a great passion for games programming. I am very keen on this new tool from Unity known as the data-oriented tech stack, some early tools which grant extreme performance to user-generated code. I also have great skills in creating 3D assets and have full knowledge in the full workflow from modelling, unwrapping, painting and importing into other software.


DOTS (Their Ruins, Our Future)

Unity's Data-oriented tech stack (DOTS) is new technology which provides massive performance gains using multithreading and a performant compiler.

We will be using this technology to create a game that can handle a large quantity of entities and processes while ensuring the game is enjoyable and well developed.

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Additional Skills