I am on a games design course however I also have a great passion for games programming. I am very keen on this new tool from Unity known as the data-oriented tech stack, some early tools which grant extreme performance to user-generated code. I also have great skills in creating 3D assets and have full knowledge in the full workflow from modelling, unwrapping, painting and importing into other software.
Unity's Data-oriented tech stack (DOTS) is new technology which provides massive performance gains using multithreading and a performant compiler.
We will be using this technology to create a game that can handle a large quantity of entities and processes while ensuring the game is enjoyable and well developed.